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DontDestroyOnLoad but script being excuted multiple times

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Lets say I have a scene called **MainMenuScene** in which I have a `GameObject`, say, **Datasource_GO**. On this I've assigned a script, say, **Datasource_CS.cs** whose contents can be simply: void Awake() { DontDestroyOnLoad(gameObject); Debug.Log("Datasource_CS--Awake"); } void Start () { Debug.Log("Datasource_CS--Start"); } From **MainMenuScene** I can go to, say, **GameScene** and then back to **MainMenuScene**. The problem here is that with **DontDestroyOnLoad** I expected **Datasource_GO** to run the **Awake** method just once but everytime I load **MainMenuScene**, it executes **Awake**. I believe it's the intended behavior so for now, I have put **Datasource_GO** in a dummy scene called **_DummyScene** that loads **MainMenuScene** with no route back to **_DummyScene** just to prevent **Datasource_GO** from executing multiple times. I would like to know how you guys have/would handle this scenario or have any insight/alternatives to this.

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