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Dropdown menu: how to make colour change across multiple scenes

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Hi everyone, I am making a settings scene in my game where the user can set the background colour. I have a working code by using different coloured panels but it only applies the colour change in that scene and I want it for all the scenes. I have tried using DontDestoryOnLoad but that did not work so I was wondering if anyone had any ideas?? Thanks!! public GameObject WhitePanel; public GameObject RedPanel; public GameObject OrangePanel; public GameObject YellowPanel; public GameObject GreenPanel; public GameObject BluePanel; public GameObject PurplePanel; public GameObject PinkPanel; public GameObject GreyPanel; private void Start() { PopulateList(); WhitePanel.gameObject.SetActive(true); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(false); } void PopulateList() { List colours = new List { "Background Colour:", "White", "Red", "Orange", "Yellow", "Green", "Blue", "Purple", "Pink", "Grey" }; dropdown.AddOptions(colours); } private void Awake() { //DontDestroyOnLoad(this.WhitePanel); //DontDestroyOnLoad(this.RedPanel); //DontDestroyOnLoad(this.OrangePanel); //DontDestroyOnLoad(this.YellowPanel); //DontDestroyOnLoad(this.GreenPanel); //DontDestroyOnLoad(this.BluePanel); //DontDestroyOnLoad(this.PurplePanel); //DontDestroyOnLoad(this.PinkPanel); //DontDestroyOnLoad(this.GreyPanel); } void Update () { switch(dropdown.value) { case 1: WhitePanel.gameObject.SetActive(true); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(false); break; case 2: WhitePanel.gameObject.SetActive(false); RedPanel.gameObject.SetActive(true); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(false); break; case 3: WhitePanel.gameObject.SetActive(false); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(true); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(false); break; case 4: WhitePanel.gameObject.SetActive(false); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(true); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(false); break; case 5: WhitePanel.gameObject.SetActive(false); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(true); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(false); break; case 6: WhitePanel.gameObject.SetActive(false); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(true); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(false); break; case 7: WhitePanel.gameObject.SetActive(false); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(true); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(false); break; case 8: WhitePanel.gameObject.SetActive(false); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(true); GreyPanel.gameObject.SetActive(false); break; case 9: WhitePanel.gameObject.SetActive(false); RedPanel.gameObject.SetActive(false); OrangePanel.gameObject.SetActive(false); YellowPanel.gameObject.SetActive(false); GreenPanel.gameObject.SetActive(false); BluePanel.gameObject.SetActive(false); PurplePanel.gameObject.SetActive(false); PinkPanel.gameObject.SetActive(false); GreyPanel.gameObject.SetActive(true); break; } } }

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