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When die - reset score from the last scene

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Hello there, I have this simple score script for 2D. When you are in the Scene number1 (where main canvas is attached to) and you collect collectibles - the score increases and whenever you die - it resets to zero again. If I manage to complete the level and get (load) to another scene, the score it still there from the previous scene which is fine. Although, in "that next scene", if I pick additional collectible(score), which adds up to my previous scene score, and die, I still keep my new "fake" score. Basically, I can get infinite score. What I want to do is, as example, if I had a score of 5 from Scene1 and I load a Scene2 with the same score of 5, so in case I collect additional 5 in Scene2 and die, get respawned at the beginning, I want my score to become the one from the Scene1 which is 5 because right now it becomes 10. Code is really simple: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { public static int score; Text scoring; public GameObject mainCanvas; private void Awake() { DontDestroyOnLoad(mainCanvas); } void Start() { scoring = GetComponent(); score = 0; } void Update () { scoring.text = "Score: " + score.ToString(); } } And I have in my collectible script. <...> score++; <...>

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