On the start screen (**first scene**) of my game player can disable sound using checkbox.
It's value stored in the variable toggleValue.
When I load game (**second scene**) and then load **first scene** again, I can see, that toggle's value is like it was when I launched the game.
Can't understand, what's wrong.
public Toggle toggle;
public bool toggleValue;
void Awake() {
DontDestroyOnLoad (this);
}
public void GetToggle() {
Debug.Log (toggle.isOn);
toggleValue = toggle.isOn;
}
**Edit1:**
**Options.cs (first scene)**
private static Options _Instance = null;
public Toggle toggle;
public bool toggleValue;
void Awake () {
if (_Instance == null) {
DontDestroyOnLoad(this);
_Instance = this;
}
else
Destroy (this.gameObject);
}
public void GetToggle() {
toggleValue = toggle.isOn;
}
**OptTest.cs (second scene)**
Options myOptions;
void Strat() {
myOptions = (Options) GameObject.FindObjectOfType(typeof(Options));
}
void Update() {
if (myOptions != null)
myOptions.toggleValue = false;
else
Debug.Log("Options could not be found");
}
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