Hellooo
I have a few short scenes that can be loaded from several other scenes.
I need to return to the right level when done...
& keep the players Position... But the "Player" is only a camera on an iTween path so DontDestroyOnLoad( gameObject ) might be tricky
I'm in C#.
Can I put a script on an exit collider in the new scene like so:
public string oldLevel;
void OnTriggerEnter(Collider other) {
Application.LoadLevel(oldLevel);
}
And how would I return to the old scene with the players position intact?
I think I can access the iTweenPath.percentage
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