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"Dont destroy on load" does not work at forst

using System.Collections; using System.Collections.Generic; using UnityEngine; public class debugPlanePrefabController : MonoBehaviour { // Use this for initialization void Start () { DontDestroyOnLoad...

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how to disable dontdestroyonload on a specific scene

hey, i'm making a 2d game that contains bonus scenes, so i manage to put my score to go over the scenes and don't destroy, so it would have the same value when the player went back to the main scene....

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Do something at the end of every scene in a DontDestroyOnLoad object

I'm using Unity 5. I have an object with a bunch of scripts that is DontDestroyOnLoad. Is there a way to detect that the current scene is ending and to have the scripts on this object do something at...

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Canvas order and DontDestroyOnLoad

Hello! I have a problem with canvas order. I have 3 scenes in game. There are canvases with own UI elements on each scene plus canvas with common UI elements which put into DontDestroyOnLoad and jorney...

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DontDestroyOnLoad for a specific scene

I have a scene called 'game'. And a gameobject. Every time the player selects the restart button, the game scene loads again. I don't want the gameobject to destroy when the game scene is loaded fresh....

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DontDestroyOnLoad Error with Firebase Analytics

Hi. I am trying to export a build to Android, but I get the following error: Error building Player: InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method:...

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Objects remain under DontDestroyOnLoad despite being removed from the parent

I'm trying to upgrade a project from Unity 4.6 to 5.4 and I'm having an issue with objects not being removed when loading a new scene. I have a root game object which contains the player, camera, game...

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Question Regarding Don'tDestroyOnLoad Object

Hi, I want to ask one thing, I have some objects that attached with the script of Don'tDestroyOnLoad scripts so that the objects will brought to other scene... But I want a certain scene to not have...

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GameObject::scene and DontDestroyOnLoad()

Hi, If I assign a `GameObject` to the `DontDestroyOnLoad()` method and then call `print(gameObject.scene.name)` it prints out *"DontDestroyOnLoad"* instead of the scene name. Is there a way to get the...

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How do you transfer UI Text from one scene to another?

The scoring of my game is based on how far the player travels on the x-axis. I use this code to calculate it: public Transform player; public Text scoreText; void Update() { scoreText.text =...

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How to get rid of the duplicates created by DontDestroyOnLoad?

I have a UI Text that gives a score based off of how far the player has traveled using this code: public Transform player; public Text scoreText; void Update() { scoreText.text =...

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lines after WaitForSeconds not executing if started the IEnumerator multiple...

I have the below IEnumerator IEnumerator RemoveLine (string line) { Debug.Log("------------"); yield return new WaitForSeconds (1); Debug.Log("********"); drawLine.RemoveLine (line); } Now I have a...

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Quality settings reset after scene loads

Hello! I have a settings menu with an option of changing graphics. When a player dies, the scene reloads. My problem is if the player switches graphics in the settings then dies, the graphics default...

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Instantiate a prefab in every scene

Guys, I am looking for a way to instantiate a prefab in every scene without neither putting gameobjects of it in editor nor another gameobject calling the instantiate. Any idea? The moral: I have a...

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DontDestroyOnLoad not working in built project but work in editor

DontDestroyOnLoad not working in built project but work in editor.How can I solve it?

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I am wondering how to save a int in the background

Hi, I have been trying to make an incremental game. I just started making it, but cant figure out how to save my score in the background. I have tried useing DontDestroyOnLoad(gameObject); , but this...

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Can I create a scene DontDestroyOnLoad in editing mode??

I want some game object always exist in the game. Can I create a scene and the things which are in it don't be destroyed when I go to another scene. I have an idea but I wanna know if you guys have...

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dontdestroyonload scene being created on play? what is this and how do I get...

So I'm new to unity, so I'm not sure what is going on or the correct terminology but bear with me (please). I recently started a new game, everything was going fine, then all of a sudden I notice this...

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DontDestroyOnLoad problem

Hi I'm trying to have a song start in Scene 1 and then continue through to Scene 2. But if Scene 3 happens, I want the audio to stop. I have Scene 1 to Scene 2 worked out. But for some reason I can't...

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On Click Missing Audio Object when Scene changes

Not sure if this is a common problem, but it has been frustrating me for hours. I have a Main Menu. Two Buttons. Play and Exit I assign an on Click Event to the play an audio when clicked. ![alt...

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