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Gameobject DontDestroyonLoad references not working after changing scene

Hi, need help in referencing objects in the inspector. I have 2 scenes I,e main_menu and level. At scene main_menu there are a couple of game objects that are dontdestroyonload. on those objects sound...

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Destroy dontDestroyOnLoad how do I do it?

So what I need to do is keep the score text in levels 1-4 but in the congratulations & game over levels I don't need this information. Basically I need the text & canvas to delete themselves...

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Best way to deal with DontDestroyOnLoad when returning back to the same scene?

I have a background that is the same throughout my game. It starts in the start screen scene, where I apply DontDestroyOnLoad to it. However, what happens if the player returns to the start screen? I...

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Background music doesn't start on new scene load.

Hey all, So I was looking for a way to continue my BGM when the player hits the restart button. I've managed to solve this by creating a game object with a DontDestroyOnLoad line in the code, and it...

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Continuous audio issue across scenes

Accidentally posted twice because of lag issues. see: "Background music doesn't start on new scene load"

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Background music doesn't start on new scene load.

Hey all, So I was looking for a way to continue my BGM when the player hits the restart button. I've managed to solve this by creating a game object with a DontDestroyOnLoad line in the code, and it...

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Scene stores variables after scene reload

Hello, Apologies if this question has been raised but I've not found a solution (Not through lack of trying...) I have a scene that I have a replay button when the player loses/wins. I want to reload...

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DontDestroyOnLoad not working after changing parent temporary

Hey I have a specific problem with the DontDestroyOnLoad function for my object. In my project i have level loader and the player object can change scenes without getting destroyed. In one level a have...

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URP Unity second camera (From other scene) not being detected for stacking

I'm using Unity 2020.3.21f1, Universal Render Pipeline Hi, I'm new to this, I'm adding a second camera to my scene through using 'Don't Destroy on load' The Previous scene (Scene1) Has this: void...

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How to switch scenes with two players using Photon?

I am making a multiplayer game in which there are two players. Both of the players use the same PlayerController script, as they are from the same prefab which has been instantiated. I want players to...

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How to keep the same gameobject with different transform values in different...

What I am trying to do is the have a trigger object at the end of different levels and when the player gets inside an animation plays, and then the next scene is loaded. problem is when I add...

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Dontdestroyonload breaks my scripts

I'm trying to use dontdestroyonload to keep the same player object from scene to scene, it works just fine but when I reload a scene it completely breaks everything. I get error messages saying "The...

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How to access GameObject under DontDestroyOnLoad in Hierarchy at run time

Hello I have been trying to access a gameobject called LevelManager which contains a script called LevelManager which has an enum I want to use to change scenes. This gameobject is a child of an empty...

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Player exits don't destroy on load because of moving platform

Hi ! I am working on my first game as an intern, and I need a quick fix because my game has to be done by tonight... So I have a don't destroy on load script that works fine unless my player touches a...

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Select element from list only once when reloading new scene

Hello everyone, I'm developing a VR mini game in which the user looks for objects inside a room. At the center of the scene there is something like a tv screen, where an image of the to-be-searched...

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Randomly select list element and then remove when reloading scene

Hello everyone, I'm developing a VR mini game in which the user looks for objects inside a room. At the center of the scene there is something like a tv screen, where an image of the to-be-searched...

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After going to the menu scene and back to the game scene, an error occurs...

I have a problem re-entering the game scene after the menu scene. On the first launch, everything works fine, but as soon as you go back to the scene with the menu, and back to the game one, an error...

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How to access objects that was not destroyed on load?

I have a game object called "Keep" that's the tag "Keeper" and is meant to send data between scenes and is not destroyed on load, it has a script attached to it called SaveMe.cs In SaveMe.cs... void...

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How to access game objects that haven't been destroyed on load?

I have a game object called "Keep" with tag "Keeper" that stores variables between scripts, it has an attached script called "SaveMe.cs" In SaveMe.cs... void Awake() {...

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Move player between subscenes in open world game?

How can I make sure my player object remains loaded when I constantly load/unload sub-scenes? Should I give it a `DontDestoryOnLoad` ? Should I make it a prefab and instantiate it from an object that...

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