Hi,
Iv'e made a script where it plays 4 different types of music one after each other and added that to an empty game object. I wan't that game object to survive through different scenes. Iv'e tried 'DontDestroyOnLoad' but when i go on the next level the music starts again so i have two pieces of audio playing at once instead of the audio just carrying on through the different scenes..... Anyone got an idea?
Thanks,
Nathan
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