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countdown to persist through scenes

Hi, I have a countdown clock in my game which I want to run through multiple scenes while keeping the time from the previous scenes. I have a timer coded, and I have a DontDestroyOnLoad added. I've...

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Changing something in another scene by answering correctly with GlobalManager

I'm kind of a noob and I'm making a guess the movie game, and I wondered if anybody know how I can make it so. When a person answers correctly, the button with a image on the other scene needs to...

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Multiplayer shows different scenes

My problem is that whenever a player switchen to a different scene, he can still see all the other players from the previous scene walking around and the other player can see him, although they are in...

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How to have a script run between 2 scenes

Hi, Iv'e made a script where it plays 4 different types of music one after each other and added that to an empty game object. I wan't that game object to survive through different scenes. Iv'e tried...

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UI Button OnClick event missing after changing back from another scene

I have 2 scenes which is a "Level Menu" scene, and the "Level" scene. In the "Level Menu" scene, I have a button in the "Level Menu" which will change the current scene to "Level". In the OnClick part...

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DontDestroyOnLoad() and GameObject.FindGameObjectWithTag() [C#]

Hey everybody ! I have an issue with DontDestroyOnLoad : In the First Scene, the payer have the possibility to enter in a battle, which take place in an other scene. In order to save all mobs in the...

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Destroy object with dontdestroyonload

Hi, I have some script that is attached to an object so that it isn't destroyed as you play through level 1, level 2, level 3 and so on. However I want this object to be destroyed when the player...

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PlayerPrefs to save setActive state

Hi, I have some script that is run from my Game scene which hides a gameObject on my Menu scene. However each time the game is closed and reopened the gameObject in my Menu scene is set back to active....

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DontDestroyOnLoad help with UI button

Is there a way to save my power Up button (UI buttons) through scenes. You see I have about two buttons that once you click on one it activates a power up on my player, however my power up buttons are...

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Don't understand how to use DontDestroyOnLoad.

So I've been trying to understand how to get DontDestroyOnLoad to work for a while now and I'm still confused. I do understand that you can use it to make data persist through the transition of scene...

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Keep some UI alive between scenes

I was planning to keep one UI element alive between scenes using `DontDestroyOnLoad` but that is causing warnings and essentially not working. I wonder if I need to call `DontDestroyOnLoad` on the...

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Points and lifes C#

Hi! Im "new" in Unity and I ony once hear about do not destroy on load. So like in topic I need help with makeing points and lifes in game, its working like quiz in 3D and You have on trigger enter and...

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Singleton / DontDestroyOnLoad / Instantiation referencing

Firstly, I'm sure this has been asked, and most likely answered in some way/shape/form. I've tried Googling it, I've tried searching the forums for it, and I can't find the answer. If it's out there...

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how to keep lightmap on Don'tDestroyOnLoad object or reload it from assets...

lightmaps are associated with each scene. when loading a new scene, the previous scene's lightmaps are removed, even on an object using "Don'tDestroyOnLoad". Whats up with that? The lightmaps are still...

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DontDestroyOnLoad() not working?

Hi, so I made a 'reload' script :P that happens when the player collides with the enemy in that level. "level_x" been the level number `void OnTriggerEnter2D(Collider2D other) {...

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GameObject.Find Unity 5.3+

I have a GameManager GO with a GameManagerScript on it, and i use DontDestroyOnLoad in that script. GameManager is stored in a DontDestroyOnLoad scene and i want to use GameObject.Find to find a...

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I need an object to be recreated every scene reload

using UnityEngine; using System.Collections; public class idek : MonoBehaviour { float timer; public double waitingTime = 0.0; void Awake() { DontDestroyOnLoad(transform.gameObject); } void Update() {...

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Problems with DontDestroyOnLoad

I have two problems with a system I've made, using the DontDestroyOnLoad: 1st. I wanted to make a respawn function by loading the level you currently are on but that makes the object that have the DDOL...

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Destroy object when a new scene loads

Hi currently I have a timer that has dontDestroyOnLoad Function in order for it to cycle those scenes that needed a timer, my question is how can I destroy my timer when the game loads the main menu...

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How can I destroy a GameObject after a scene is loaded?

Hi, I'm having a hard time with this issue, currently I have Timer as the top layer inside it is the text and the image for my timer. i use dontDestroyOnLoad for my timer to pass through some scenes...

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