Hi
I'm having a small but annoying problem with DontDestroyOnLoad. I am loading my player into a new scene where it is supposed to interact with another object's collider in that scene. But its not doing that.
[the object in the new scene takes us back to the previous scene]
Could it be that since DontDestroyOnLoad puts the character in it own "scene" it makes it separate ? How do i fix that.
PS: The object that takes us back is not the problem. I tried the debug.log on the character whenever its supposed to interact with the object but nothing comes up in the console. All objects have a rigidbody and a trigger collider
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