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Channel: Questions in topic: "dontdestroyonload"
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One SceneManager.LoadSceneAsync across multiple scenes

Hey everyone, I'm loading a scene using SceneManager.LoadSceneAsync and it's working. Now, the scene that it's loading is huge, so I want to be able to quickly reload it if my character dies. Is there...

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DontDestroyOnLoad Duplicating Objects When Scene Reloaded

I'm aware this is a generic issue, but i'm having trouble understanding. When I reload my scene, I want to keep an object because it has previous time records. When the scene reloads, the object is...

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Do not destroy is not working ?

Hey guys have do not destroy on a game object, the do not destroy thing comes up in my hirackey yet when the next scene loads with "PhotonNetwork.loadscene" the Object disappears and gets deleted on...

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Unity Reload Scene - References missing / objects inactive upon reload

When playing the active scene, all the references are linked through inspector like the game manager ![alt text][1] However, when reaching a simple game over and pressed the restart button, all the...

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DontDestroyOnLoad, where is my error?

Hello, I'm new on Unity, so to start I'm on a little project of creating a hidden object games. I'm currently doing a prototype with the key feature. I find information (specially here) and manage to...

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Need I put OnApplicationQuit into a DontDestroyOnLoad object?

I have some actions need to perform when the application is closed, like clearing some cached player preferences. No matter which scenes the user is, it should be executing. Should I put it in a...

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dontDestroyOnLoad doesn't work as expected with scene navigation

Hi, I am a unity nab and I can't figure out this strange behaviour i have in my test game while using `dontDestroyOnLoad`. I have a `__preloadScene` that is my very first scene that gets loaded in the...

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Loading new Scene seems to break my DontDestroyOnLoad Variables

Hey guys, I've tried to research this for hours to find a solution but nothing seems to fix my problem. Maybe I am missing something that is staring me in the face... I'm not sure, my rubber ducky...

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HOW TO USE THE COMMAND DontDestroyOnLoad(); ?

i want to reset my game but when i use the command SceneManager.LoadScene, it resets all my scripts, variables,... i want to keep something dont load with scene so i use dontdestroyonload but it still...

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How to initiate a counter when the script runs once it increments and once...

How to initiate a counter when the script runs once it increments and once called, increments again? using UnityEngine; using System.Collections; public class LoadWorldMapCounter : MonoBehaviour {...

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"Dont destroy on load" does not work at forst

using System.Collections; using System.Collections.Generic; using UnityEngine; public class debugPlanePrefabController : MonoBehaviour { // Use this for initialization void Start () { DontDestroyOnLoad...

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how to disable dontdestroyonload on a specific scene

hey, i'm making a 2d game that contains bonus scenes, so i manage to put my score to go over the scenes and don't destroy, so it would have the same value when the player went back to the main scene....

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Do something at the end of every scene in a DontDestroyOnLoad object

I'm using Unity 5. I have an object with a bunch of scripts that is DontDestroyOnLoad. Is there a way to detect that the current scene is ending and to have the scripts on this object do something at...

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Canvas order and DontDestroyOnLoad

Hello! I have a problem with canvas order. I have 3 scenes in game. There are canvases with own UI elements on each scene plus canvas with common UI elements which put into DontDestroyOnLoad and jorney...

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Use of DontDestroyonLoad()

I need to send a parameter from a scene to another, and I wanted to use DontDestroyonLoad(). But exactly, how can I take this parameter from the script attached to a button that I clicked to pass to...

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Losing reference to the camera after loading new scene

I am getting the error:> MissingReferenceException: The object of type 'Camera' has been destroyed but you are still trying to access it.Your script should either check if it is null or you should...

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Don't destroy On Load make object not interactable in new scene

Hi I'm having a small but annoying problem with DontDestroyOnLoad. I am loading my player into a new scene where it is supposed to interact with another object's collider in that scene. But its not...

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Network Lobby Example from Asset Store doesn't work on SendReturnToLobby from...

When calling the SendReturnToLobby() method after the game ends, the Client's lobby is very messed up. It shows two copies of the Server player (only one of which is active), it doesn't allow me to...

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Read variable from DontDestroyOnLoad GameObject C#

Hi I have a DontDestroyOnLoad GameObject that moves from Scene 1 to Scene 2. I also have a GameObject in Scene 2 that has to read an int from the DontDestroyOnLoad Object. Here is the Script...

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pass data between scene for game settings?

Ok, i've already read about passing data between scenes with gameobjects, components and Dontdestroyonload(), but what i mean here is : how can i handle this data to set up my gameplay in the loading...

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