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dontdestroyonload object goes invisible and falls through map

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so all works well with the trigger event and the character passes to the next level but when it passes it just becomes invisible and falls through the terrain. i added the dontdestroyonload script to the root object and some of its subparts but the outcome is the same all the time. trigger event-pass to next level-camera follows a non visible character through the terrain into the void

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