How to get rid of the duplicates created by DontDestroyOnLoad?
I have a UI Text that gives a score based off of how far the player has traveled using this code: public Transform player; public Text scoreText; void Update() { scoreText.text =...
View Articlelines after WaitForSeconds not executing if started the IEnumerator multiple...
I have the below IEnumerator IEnumerator RemoveLine (string line) { Debug.Log("------------"); yield return new WaitForSeconds (1); Debug.Log("********"); drawLine.RemoveLine (line); } Now I have a...
View ArticleQuality settings reset after scene loads
Hello! I have a settings menu with an option of changing graphics. When a player dies, the scene reloads. My problem is if the player switches graphics in the settings then dies, the graphics default...
View ArticleInstantiate a prefab in every scene
Guys, I am looking for a way to instantiate a prefab in every scene without neither putting gameobjects of it in editor nor another gameobject calling the instantiate. Any idea? The moral: I have a...
View ArticleDontDestroyOnLoad not working in built project but work in editor
DontDestroyOnLoad not working in built project but work in editor.How can I solve it?
View ArticleI am wondering how to save a int in the background
Hi, I have been trying to make an incremental game. I just started making it, but cant figure out how to save my score in the background. I have tried useing DontDestroyOnLoad(gameObject); , but this...
View ArticleCan I create a scene DontDestroyOnLoad in editing mode??
I want some game object always exist in the game. Can I create a scene and the things which are in it don't be destroyed when I go to another scene. I have an idea but I wanna know if you guys have...
View Articledontdestroyonload scene being created on play? what is this and how do I get...
So I'm new to unity, so I'm not sure what is going on or the correct terminology but bear with me (please). I recently started a new game, everything was going fine, then all of a sudden I notice this...
View ArticleDontDestroyOnLoad problem
I have this code that does not work: using System.Collections; using System.Collections.Generic; using UnityEngine; public class inmortal : MonoBehaviour { float a; void awake(){...
View Articledontdestroyonload object goes invisible and falls through map
so all works well with the trigger event and the character passes to the next level but when it passes it just becomes invisible and falls through the terrain. i added the dontdestroyonload script to...
View Articlestatic and Don't Destroy On load
Hello all , I am trying to make a static class that I could access from any other unity script in my game and I want it also to not destroy while moving from scene to scene. The main idea is that I...
View ArticleUndo DontDestroyOnLoad?
Is there a way to reverse DontDestroyOnLoad? I'd like my character controller to persist across scenes, but that character controller might get switched to a new body during play, and the old body...
View ArticleMultiple EvenetSystems in Scene - only have 1 after searching though
So i changed a scene and carried my GameManager object over using dontDestroyOnLoad which i assume had an extra EventSystem, it stopped my UI from working in the new scene. So i tried deleting the...
View ArticleDont Destroy on Load not working ,Dont Destroy On Load only work for Root...
Every time I start my game it comes up with a error saying only root objects work or something in that form.,I have a script to create clones of my enemy, however when every clone or as its called...
View ArticlePersistent GameObject Between scene Without Serilization
Hello, Here my purpuse : I want to keep GameObject in a Dictionnary. Problem : When I changed scene my GameObject in my Dictionnary become null. What I tried : Clone / Duplicate / Instantiate - And...
View ArticleHow do I allow my UI buttons to detect my "GameMaster" object after returning...
My game is structured like this: - The player enters the level select screen and picks a level - The player plays this level, beats it, and returns to the level select screen When first entering my...
View ArticleHow to hide UI canvas between scenes,UI Panel staying visible between scenes
Hello All, Tried searching online but couldn't find an answer between all the other UI canvas issues people are having. I've created a UI menu that comes up when pressing escape, one of the options is...
View ArticleDon'tDestroyonLoad only work for root Objects Warning
Don'tDestroyonLoad only work for root Objects Warning created so many times when i run my project. i use this singleton script public class Singleton : MonoBehaviour where T : MonoBehaviour { private...
View ArticleDontDestroyOnLoad dose not work.
DontDestroyOnLoad is not working for my options/pause menu. It works on Esc, SoundManager, EventSystem, and MusicBackground just not options menu. It has sub objects that have to stay aswell. ![alt...
View ArticleContinuous AudioSource in DontDestroyOnLoad
My game contains multiple scenes and I want play continuous game music between multiple scenes. For this purpose, I have written code like this: public static SoundManager Instance { get { return...
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