So i changed a scene and carried my GameManager object over using dontDestroyOnLoad which i assume had an extra EventSystem, it stopped my UI from working in the new scene. So i tried deleting the EventSystem from the new scene but my UI still wouldn't work. So i added back my EventSystem for the scene and then deleted the GameManager that i carried over since i don't need it after obtaining the initial info i carried it over for. ![alt text][1]
[1]: /storage/temp/115066-event-systems.png
My UI still doesn't work after changing the scene, even though i delete the extra EventSystem, is there a way to fix this somehow? looking for any options, i've been searching for the same problem from other users but nothing has worked.
https://answers.unity.com/questions/853655/canvas-buttons-not-working-after-levelload.html
https://answers.unity.com/questions/913093/ui-buttons-stop-working-after-i-load-another-scene.html
From what i can see it's definitely something to do with the DontDestroyOnLoad, even though im deleting it after it gets transferred, my UI doesn't work, any help is appreciated.
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