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Why do I loose my Animator?

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When I return to may main scene the animation is missing, when I go back to the Scene where the animation originated it is also missing. The Script has the Don't destroy code on it. public class UIManagerScript : MonoBehaviour { public Animator LEDlights; public static UIManagerScript uiManagerScr; void Awake () { if (uiManagerScr == null) { DontDestroyOnLoad (gameObject); uiManagerScr = this; } else if (uiManagerScr != this) { Destroy (gameObject); } } public void PlayLEDLightsAnimation() { GetComponent (); LEDlights.SetBool ("notPlaying", !LEDlights.GetBool ("notPlaying")); } public void GoSurveillanceModeToggle(){ //Send to Sending script for message out to Arduino Sending.sendBlue (); } public void TogglePlay() { if (GetComponent ().isPlaying) { GetComponent().Stop(); } else { GetComponent().Play(); } } //Quit Button public void GoQuit(){ StartCoroutine(LoadQuit("ThreeD_Overview")); } IEnumerator LoadQuit(string levelMain){ yield return new WaitForSeconds(0.5f); // wait time Application.LoadLevel(levelMain); } } ![Scene Where Animation first starts][1] ![Scene One][2] [1]: /storage/temp/59255-screen-shot-2015-12-03-at-74746-am.jpg [2]: /storage/temp/59257-screen-shot-2015-12-03-at-74813-am.jpg

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