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using dontDestrpyOnLoad my player multiplies each time i go between my levels C#

so I have two levels where my player goes, gets points returns home then goes out again (in a repetitive cycle) i have the player coming across and transferring values correctly, but if i return to a...

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Don't lose variable data when reloading a level - c#

Hi, In my game when I used Respawn() I want it to obviously respawn the player, however I want it to save the amount of lives and score the player has when the level is reloaded. When the player does...

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Bizarre Co-routine errors after re-loading scenes

I say 'Bizarre' because until now I've been able to debug my issues relatively competently. The scenario- When i play my scene normally from the inspector i have no issues at all. All co-routines...

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DontDestroyOnLoad duplicates GameObjects

Hello. I have a strange problem with **DontDestroyOnLoad**. I have some kind of map as a starting scene. From there there user can click on certain map-objects and a new level is loaded with...

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Trouble finding GameObject in a script that is on an Empty brought over from...

So I have an empty that is holding scripts. This is initiated on the first level (menu) I then use DontDestroyOnLoad to bring it through to the next level as it has some script functions that need to...

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LoadLevel while FB.Init is in progress

I have a bootstrap scene containing a single **GameObject** which holds the initialization script, just after all variables are initialized I'm calling **Application.LoadLevel** to load the start...

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Accessing variables on a script on a DontDestroyOnLoad GameObject

Hi all, So I have a GameObject on my first scene that I keep for all of my other scenes using DontDestroyOnLoad. That GameObject has a script on it with a variable that I need to read/write. Every time...

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Dont Destory OnLoad for music background did not play after change Audio Clip

using UnityEngine; using System.Collections; public class SoundManager : MonoBehaviour { public static SoundManager control; AudioSource audioSource; public AudioClip[] audio; public bool isPlaying;...

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Making my variable global.

I was trying to change the sprite image of my character from another scene. I made two scripts 1. Sprite_Img.js 2. changeTheSprite.js I have attached Sprite_Img.js to my character object and...

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DontDestroyOnLoad problem

Hi! I have a problem in using of DontDestroyOnLoad method. I have empty gameObject (SciptObject) with SomeScript in it. Script has public variable "Button", this variable is filled in Unity editor...

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Copying or duplicating a gameObject from one scene to another

I wanted to copy an object "A" from Scene 1 to Scene 2 such that if a make any changes in the object properties(Eg. SpriteRenderer) in any of the scenes, it effects the other copy from the other scene...

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Singleton GameManager with DontDestroyOnLoad acting weird

Hi, I've setup a Script called GameManager which has a static instance variable with DontDestroyOnLoad. It is not part of the hierarchy before game launch and is not instantiated, just created....

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[2D] problem with character persistence and respawn (dontdestroyonload...

Hello everyone, I am a total beginner with Unity 3D so bear with me :) I am trying to develop a small 2D platformer game. My problem is with my character's respawn. I have a killzone that reloads the...

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Why do I loose my Animator?

When I return to may main scene the animation is missing, when I go back to the Scene where the animation originated it is also missing. The Script has the Don't destroy code on it. public class...

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DontDestroyOnLoad: Many instances of one object

In my game I have many levels: main level (*street*) and other levels (*houses*). Player can come to the houses from the street and when he came back to the street, I want to place him near that house,...

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DontDestroyOnLoad issue with player.GetComponentInChildren().material.color

Hey Everyone, I have an issue. I have a gameobject (Sphere), which is meant to start off as black (rgb == 000) and through different levels progress towards white (rgb == 1,1,1). I am trying to save...

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Game Object Looses Children When Return to Scene

I have a game object with the Do Not Destroy on load but when I return to my main scene it looses some of it's children like the UI Slider, how do I fix that? ![Inspector Screen Capture showing...

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ScriptableObject vs DontDestroyOnLoad

I updated to Unity 5.3 and since that I'm receiving the following warning for all the ScriptableObject.DontDestroyOnLoad(instance) calls where the instance parameter is a ScriptableObject created...

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Working between different scenes!

I have a gameobject on Main Menu that contains a muted Audio Source. When I hit the Level 1 button, the Audio Source is unmuted and the music starts playing. Also, for this to happen the gameobject has...

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If Parent gameobject has DontDestroyOnLoad does it apply to its children?

If I have an empty gameobject and its marked as DontDestoryOnLoad. Now if I add child gameobjects to this empty parent dynamically in code as I instantiate the children, then are the children also...

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